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Post by The DM on Nov 13, 2012 0:11:12 GMT -5
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Post by The DM on Nov 14, 2012 0:43:37 GMT -5
General RP Rules
• Before creating RP threads, check the Plot Development board for existing ideas and plots. More likely than not, you will find a thread that your character is prone to join. If you don't, post your thread idea, to see who is likely to join and develop the rp with others.
[/li][li] While we understand the need to play a NPC in posts to add in some flavor, like signaling a waitress to your table, we highly discourage interacting solely with NPCs. There are loads of other characters here, so please do not play with yourself. Also be aware that any NPC you introduce to a thread will be free reign to the other players in the thread. If you say your NPC mom came into the clearing, another player can kill her without your permission.
• RP posts should be lengthy and descriptive. Make your posts exciting and put moods into it, otherwise it will seem boring. We recommend each post be longer than a paragraph. Short fragmented posts are not allowed, and may be considered as spam. Please put effort into posts.
• As with any forum, good grammar is expected, especially in RP posts. Netspeak is not allowed in an IC post, and posts should be checked for any errors to make it easier for any readers to understand.
• You may role-play in any number of RP threads at any given time in the boards. However, each of your characters may only participate in one at a time. This is so, in order to prevent time paradoxes and to create a sense of continuity.
• When leaving a thread be sure to make a final post explaining that your character is leaving. People usually don't like it when you suddenly disappear on them.
• Don't spoil the fun by acting as if you're character knows exactly what another character is going to do. And similarly, if a characters has a thought, don't imply that you "had a feeling" you knew what they were thinking. Remember, there are no mind-readers here.
• In any RP thread, it is courteous to wait your turn and give other people a chance to catch up on the story as well. Don't be impatient. You should also plan ahead an discuss, in the RP's OOC thread, in the Plot Development board.
• If a thread remains inactive for a 30 day period it will be subject to clean up and will be moved to the archives permanently.
• All RP posts should be third-person limited. This will avoid any confusion.
• A level of maturity is always a necessity. Sometimes where the rules would seem to prohibit RP’ers from taking any action or doing anything cool to another person’s character, the RP’ers may discuss via Personal Message their desires for the RP and may proceed if each can agree. For example: Rudy thinks that it’d be cool if his character were to shatter Jesse’ characters sword; the two would discuss this via Personal Message; Jesse might think this is a dumb idea and not allow it, or Jesse might think this’d be a great thing for her character who has been developing a love affair with their sword which was the last thing the characters long lost lover ever gave them and the ramifications of having such a beloved item destroyed would be interesting for character development.
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Post by The DM on Nov 14, 2012 0:44:18 GMT -5
Fighting and Dueling
• No god modding. We know some people can be powerful, but regardless of level, NO character is invincible and or unbeatable.
• On a similar note, Be logical during a fight; every attack cannot be dodged, regardless of level. If you decide to give your character a lasting injury, you need to continue to play with that injury for a little bit. This keeps continuity going. Playing as if the injury just disappeared is not at the least realistic.
• Acknowledge what class level you are in the RPs and play within that levels range. Be logical. A level one wizard wouldn’t have the experience or knowledge to cast about “disintegrate”. Staff will notify you if they think you are playing out of level.
• When fighting or dueling, simply say your move and the intentions you have with your move, then you must allow your opponent to respond. Again, be logical and realistic. If your opponent has set up a clever attack that seems difficult to avoid, you most likely just got hit.
• You may not make any decisions for another persons character. Their actions and reactions are at their own choosing. This also includes long-term objects of the opponents. In other words, you can't choose to destroy their weapon either- unless discussed with the controlling RP’er.
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Post by The DM on Nov 14, 2012 2:25:05 GMT -5
Event Rules
• Only The DM is allowed to create and play NPCs. You may reference a NPC, like your character's brother, but you may not play as them. This excludes events in the past your character is remembering. It includes all monsters, acquaintances, and other creatures your character interacts with. If you require a NPC for your plot, just PM The DM with the details of the character you need played. This usually does not include reoccurring characters, like members of your adventuring party. If you need a NPC more than once, then it fails to be a NPC.
- In an Event, you do not have to wait your turn to post. Events will likely be full of characters, and you cannot possibly interact with all of them. As such, it seems silly to wait for others to post when your character isn't interacting with theirs. However, it is generally polite to wait on those you are interacting with.
- Events will be the only place where your stats count. In an Event, The DM will roll for you and place the results in red text under your own post. Play will resume from there, so please wait for the results.
- Events will only last for a certain amount of time before they are locked. If you were waiting on someone to post or something to happen, we're sorry. The thread will not be reopened for any reason.
- Events will usually be held to further the plot of the site. Do not attempt to derail the event or drag it away from the goal of The DM. If you do this, expect to be punished. As stated above, there is only so much time in an Event. We do not have time to go off on your side quest.
- Events are very special occasions. As such, you are allowed to participtate in them and one other thread if you desire. However, you must decide if the other thread takes place before or after the Event. If something happens in either thread ( example: you lose a toe), you are expected to continue that as the threads progress, even if it means editing already existing posts.
- At the end of each Event, each participant will recieve a bonus. These bonuses include: 10 GP per post in the Event, 2x exp. per post in the Event, and one gift. The gifts are selected randomly. Do not whine about your gift. If you don't like it, give it away or trade it. Also, do not whine if the Event ended before you could post as much as you wanted.
- In order to restrict abuse of an Event, if a staff member feels you are posting too much in the Event without cause for you to post, s/he can ask you to leave the Event. If this happens, you will not receive any bonuses that you may have gotten.
- Just to be perfectly clear, there will be no whining due to occurrences during or after an Event. If your character dies during an Event, we're sorry, but that's the way the game is played. While grumbling is perfectly normal, excessive whining will not be tolerated. Events are designed to be as much like actual D&D games as possible. Those who excessively whine will be punished.
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