Post by tyi on Dec 12, 2012 23:10:58 GMT -5
I hope this is right place to put this
Player Name: Shorty
Character Name: Tyi Ko'rrin
Gender: Male
Age: 28
Race: Halfling
Class: Rogue
Level: 1
Alignment: CN
Deity: The Traveler
Appearance: Slightly Taller than a average Halfing Tyi has brown hair and brown eyes, he typicaly wears Dark Blue Cothes,
so dark its almost black. With a cloak of the same colour. Tyi will wear shoes only if he has to and perfers to walk barefooted
when possible.
Equipment: Rapier, Short Sword, Short Bow, Arrows(40), Quiver, Studded Leather, LockPicks, Rope(50ft), Water Skin, BackPack, Trail Rations
Money
PP - 0
GP - 410
SP - 0
CP - 0
Weapons: Rapier; +0 1d4; 18-20 x2; - P
Weapons: Short Sword; +0 1d4; 19-20 x2; - P
Weapons: Short Bow; +3 1d4; 20 x3; 60 ft P
Armour/Shield: Studded Leather; +3; +5; -1; 15 %
Personality: Tyi is a Happy go lucky type of halfling, he always enjoys a good joke or two around a fire place. But he will also cause mischief
just because he can.
History: Tyi was always a trouble maker as a kid, even for a halfling..... Most of his days a s a kid was spent trying to come up with new practical jokes. As he grew older he soon discovered that sneaking up behind people and eavesdropping on people was more fun. This was all well and good until he tried to listen in on the local wizard one day. after getting turned into a dog and spending 3 weeks running around before the spell wore off, he decided that he would head off and go see the places of the world.
Hit Points:[/u]9
Initiative:[/b] 3
STATS[/u]
Strength:12(-1) (Starting stat, racial bonus, misc. bonus)
Dexterity:16/(+3) (Starting stat, racial bonus, misc. bonus)
Constitution:12/(+1) (Starting stat, racial bonus, misc. bonus)
Intelligence:12/(+1) (Starting stat, racial bonus, misc. bonus)
Wisdom:10/(0) (Starting stat, racial bonus, misc. bonus)
Charisma:13/(+1) (Starting stat, racial bonus, misc. bonus)
COMBAT STATS
CMB:0 (BAB, Strength Modifier, Size Modifier)
CMD:0 (10+ BAB, Strength Modifier, Dexterity Modifier, Size Modifier)
Base Attack Bonus (0):0 (Class BAB)
Attack Bonus: 0 Duel Weapons
DEFENSE STATS[/B]
Armour Class (AC): 17 10+Armour bonus, shield bonus, dexterity modifier, misc bonus)
Touch Armour Class (TAC):14 (10+dexterity modifier, misc. bonus)
Flat-Footed:14 (10+armour bonus, misc.bonus)
SAVES
Will: ]+1(Wisdom Modifier, racial bonus, class bonus, misc. bonus)
Fortitude:+2(Constitution Modifier, racial bonus, class bonus, misc. bonus)
Reflex:+6(Dexterity Modifier, racial bonus, class bonus, misc. bonus)
SKILLS
Acrobatics(dex):+6 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Appraise(int): +1 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Bluff(cha): +1 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Climb(str): +4 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Craft (choice)(int): +1 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Diplomacy(cha): +1 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Disable Device(dex): +4 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Disguise(cha): +2 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Escape Artist(dex): +4 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Fly(dex): S+3 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Handle Animal(cha): +1 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Heal(wis): 0 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Intimidate(cha): +1 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Knowledge (choice)(int): - (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Linguistics(int): +1 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Perception(wis): +1 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Perform(cha): +1 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Profession (choice)(wis): 0 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Ride(dex): +3 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Sense Motive(wis): 0 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Sleight of Hand(dex): +4 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Spellcraft(int): +1 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Stealth(dex): +7 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Survival(wis): 0 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Swim(str): +1 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Use Magical Device(cha): +2 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Class Abilities: Trapfinding, Sneak Attack 1d6[/b]
Feats: Two Weapon Fighting[/b]
Spells:[/b]
Player Name: Shorty
Character Name: Tyi Ko'rrin
Gender: Male
Age: 28
Race: Halfling
Class: Rogue
Level: 1
Alignment: CN
Deity: The Traveler
Appearance: Slightly Taller than a average Halfing Tyi has brown hair and brown eyes, he typicaly wears Dark Blue Cothes,
so dark its almost black. With a cloak of the same colour. Tyi will wear shoes only if he has to and perfers to walk barefooted
when possible.
Equipment: Rapier, Short Sword, Short Bow, Arrows(40), Quiver, Studded Leather, LockPicks, Rope(50ft), Water Skin, BackPack, Trail Rations
Money
PP - 0
GP - 410
SP - 0
CP - 0
Weapons: Rapier; +0 1d4; 18-20 x2; - P
Weapons: Short Sword; +0 1d4; 19-20 x2; - P
Weapons: Short Bow; +3 1d4; 20 x3; 60 ft P
Armour/Shield: Studded Leather; +3; +5; -1; 15 %
Personality: Tyi is a Happy go lucky type of halfling, he always enjoys a good joke or two around a fire place. But he will also cause mischief
just because he can.
History: Tyi was always a trouble maker as a kid, even for a halfling..... Most of his days a s a kid was spent trying to come up with new practical jokes. As he grew older he soon discovered that sneaking up behind people and eavesdropping on people was more fun. This was all well and good until he tried to listen in on the local wizard one day. after getting turned into a dog and spending 3 weeks running around before the spell wore off, he decided that he would head off and go see the places of the world.
Hit Points:[/u]9
Initiative:[/b] 3
STATS[/u]
Strength:12(-1) (Starting stat, racial bonus, misc. bonus)
Dexterity:16/(+3) (Starting stat, racial bonus, misc. bonus)
Constitution:12/(+1) (Starting stat, racial bonus, misc. bonus)
Intelligence:12/(+1) (Starting stat, racial bonus, misc. bonus)
Wisdom:10/(0) (Starting stat, racial bonus, misc. bonus)
Charisma:13/(+1) (Starting stat, racial bonus, misc. bonus)
COMBAT STATS
CMB:0 (BAB, Strength Modifier, Size Modifier)
CMD:0 (10+ BAB, Strength Modifier, Dexterity Modifier, Size Modifier)
Base Attack Bonus (0):0 (Class BAB)
Attack Bonus: 0 Duel Weapons
DEFENSE STATS[/B]
Armour Class (AC): 17 10+Armour bonus, shield bonus, dexterity modifier, misc bonus)
Touch Armour Class (TAC):14 (10+dexterity modifier, misc. bonus)
Flat-Footed:14 (10+armour bonus, misc.bonus)
SAVES
Will: ]+1(Wisdom Modifier, racial bonus, class bonus, misc. bonus)
Fortitude:+2(Constitution Modifier, racial bonus, class bonus, misc. bonus)
Reflex:+6(Dexterity Modifier, racial bonus, class bonus, misc. bonus)
SKILLS
Acrobatics(dex):+6 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Appraise(int): +1 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Bluff(cha): +1 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Climb(str): +4 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Craft (choice)(int): +1 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Diplomacy(cha): +1 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Disable Device(dex): +4 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Disguise(cha): +2 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Escape Artist(dex): +4 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Fly(dex): S+3 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Handle Animal(cha): +1 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Heal(wis): 0 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Intimidate(cha): +1 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Knowledge (choice)(int): - (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Linguistics(int): +1 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Perception(wis): +1 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Perform(cha): +1 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Profession (choice)(wis): 0 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Ride(dex): +3 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Sense Motive(wis): 0 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Sleight of Hand(dex): +4 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Spellcraft(int): +1 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Stealth(dex): +7 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Survival(wis): 0 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Swim(str): +1 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Use Magical Device(cha): +2 (Skill point, stat modifier, racial bonus, class bonus, misc. bonus)
Class Abilities: Trapfinding, Sneak Attack 1d6[/b]
Feats: Two Weapon Fighting[/b]
Spells:[/b]